Can I track a players location? Like this script works:
local LocalizationService = game:GetService("LocalizationService")
local player = game.Players.LocalPlayer
local result, code = pcall(function()
return LocalizationService:GetCountryRegionForPlayerAsync(player)
end)
if result and code == "US" then
print("Hello, friend from the United States Of America!")
else
print(code)
end