Can I use custom meshes with humanoid description?

If I have a mesh, and want to use it for a body part, can this be done somehow with the humanoiddescription.

If not, what is the most common way to use custom mesh parts for custom characters?

Thanks

Does nobody know the answer, or was it just a really slow day on the forums?

You can’t do that with a HumanoidDescription. HumanoidDescriptions take already-existing assets and apply them to the user. The most common way for custom stuff is to weld (or use Motor6D) them onto the character after they have been created. If you are going for a full-out custom character, then I recommend making a model of the character, naming it “StarterCharacter”, and dragging it into the StarterPlayer folder. More info on the StarterCharacter structure here.

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