Can i use multiple player added events?

Can i use around 70-100 diffrent player added events in a game without bugging the game or the scripts itself? This is basically just to save data using datastore 2

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I’m not sure I understand? Why exactly would DataStore 2 require 70-100 PlayerAdded connections?

In the event that you do need this many connections, consider Parallel Luau and RBXScriptConnection:ConnectParallel.

Pssst…! How you divide your connections between Actor instances is up to you, especially depending on your needs. Also beware that parallel Luau can suffer on single-core server instances.

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nvm i figured it out. I just learned datastore 2, so i’m not like 100% sure how it works but for now i think i know how tho.

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