Can i use around 70-100 diffrent player added events in a game without bugging the game or the scripts itself? This is basically just to save data using datastore 2
1 Like
I’m not sure I understand? Why exactly would DataStore 2 require 70-100 PlayerAdded
connections?
In the event that you do need this many connections, consider Parallel Luau and RBXScriptConnection:ConnectParallel.
Pssst…! How you divide your connections between Actor
instances is up to you, especially depending on your needs. Also beware that parallel Luau can suffer on single-core server instances.
1 Like
nvm i figured it out. I just learned datastore 2, so i’m not like 100% sure how it works but for now i think i know how tho.
1 Like