Im making a FPS game and so far there are two guns: m4a1 and m16a1.
i made animations for the m4a1 and for the m16 i want it to be the same so they all have the same Id
everything is rigged correctly, but when Im playing the m16 animations, it sort of works but its on the wrong axis
i know i shouldnt be doing this but im too lazy, but if there is any fix to this it would be greatly apprecitated.