I am asking this question because I might need to weld a region to a player to make a hitbox for a tool to do damage.
No. Region3’s are not instances. They are metaphysical objects. They have properties like position, size and so on, but are not actually physical parts. You will just have to keep redefining a new Region3 around the player.
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do you know what I could use to make a melee weapon damage?
Ineptxion
(Ineptxion)
December 19, 2020, 1:11pm
#4
raycast or magnitude works if you cant use region3
1 Like
i dont think magnitude would be good because you would be able to damage players behind you or behind walls.
there are a few modules that make this easy if your weapons are going to be moving parts
Introduction
ClientCast is a performant solution to melee hitboxes, allowing you to provide a smooth and lagless combat experience for your players. Why? Because ClientCast was designed with User Experience (UX) in mind - by calculating the hitbox on the client, not only is there no visual delay for when the player hits someone, but the player won’t miss the hitting targets due to a player’s ping! Not only is it easy for the client to have a smooth combat experience, but it’s also made extremel…
Introduction :
Ah yes the famous BasePart.Touched, why in the world would I make a module to replace Roblox’s built-in feature? Touched’s reliance on physics is what causes performance problems and makes it vulnerable to network ownership exploits when called on the server, etc
Well I’ve made a short module that replaces Touched for weapon hitboxes such as swords.
Why raycast :
Well basically raycasting has always been the best method for hitboxes due to the little amount of resources it use…
Current Version: V.4.01 Stable (09/21/2021)
Upgrading from 3.xx to 4.0
Please note that V4 is not backwards compatible with V3. There are a few API changes that were introduced in V4 to better suit modern code etiquette. Here are the changes you need to know if you want to make your code compliant with V4:
Raycast Hitbox 4.01: For all your melee needs! - #597 by TeamSwordphin
Notable Features
Accurate, performant , and easy to use!
Use attachments or vectors to make your hitboxes in secon…
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Can I use these modules for making melee weapons such as punches, leg kicks hitboxes?
ClientCast is 100% for something like this.
I do not know about the others
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Alright, I will try them all and see which works the best .Thanks a lot!
St_vnC
(oldmoney)
December 19, 2020, 4:31pm
#10
My module is subject to be rewritten so expect the current version to not suit your expectations.