Can multiple BodyGyros be used on the same part?

I’m having a bit of trouble with BodyGyros. I have two of them in one part and they are both different.
Can they both act on the part?
If not, which property gives the BodyGyro priority?

After doing a bit of testing, it seems like it’s just whichever gyro is instanced first. Usually. It’s not consistent and I doubt it’s supported.

There’s no use case for having two BodyGyros in the same part though, you can just get away with one.

I have a case: One body gyro for one axis, and another body gyro for another axis with its own separate .P and .D values. If you know how to fake these values with one body gyro, feel free to share.

Late response but I had a similiar case to you. Unfortunately, the only way I was able to do what I wanted was with one bodygyro and one alignorientation constraint. So you’re probably going to have to mix it like that.

For the alignorientation constraint. I set it’s cframe property to its parent’s cframe and then changed the parent’s orientation properties directly.