I’m having a bit of trouble with BodyGyros. I have two of them in one part and they are both different.
Can they both act on the part?
If not, which property gives the BodyGyro priority?
After doing a bit of testing, it seems like it’s just whichever gyro is instanced first. Usually. It’s not consistent and I doubt it’s supported.
There’s no use case for having two BodyGyros in the same part though, you can just get away with one.
I have a case: One body gyro for one axis, and another body gyro for another axis with its own separate .P and .D values. If you know how to fake these values with one body gyro, feel free to share.