Can pathfinding modifiers make the npc jump?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I’m trying to make an NPC that can jump over kill bricks.
  2. What is the issue? Include screenshots / videos if possible!
    The issue is when I use path finding modifers the robot will go around the kill brick. But I want it to jump over it.
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    Nope.
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local AgentParams = {
	["AgentCanJump"] = true,
	Costs = {
		Neon = math.huge
	}
}

this is the table that the pathfinding modifier is in. If you want the full script then you can just tell me.

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

actually I fixed it by making the kill brick thicker :laughing:

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