Can plugins share a dataStore with a dataModel?

I was wondering, given the fact that you make a plugin throuugh a single script, can you access a dataStore from the game it’s in?

I believe so. The DataStore Editor by sleitnick can modify and access DataStores of games (the ones owned by the user of the plugin).

Honestly I use this quite a bit when debugging DataStores, and it’s very useful! I suggest buying it!

Oh well, back to external databases then.