Hey! so I’m wondering if render distance can reduce lag, for example, if something really laggy was out of your render distance, would you still lag?
Thanks!
Hey! so I’m wondering if render distance can reduce lag, for example, if something really laggy was out of your render distance, would you still lag?
Thanks!
Depends on the circumstances but taking things out of the rendering pipeline can help improve performance. This is typically why some games might fragment their game into places or incorporate a chunk/area loading system, level of detail and other such strategies so that far objects aren’t as computationally expensive to render as those nearby.