Hello! I’ve had this question bugging me for a minute now.
Say I’ve made a model in blender, I UV Unwrap it and color it appropriately, but instead of it keeping a flat color look to it as here.
Is there any possible way to make the material wood and still show above the texture.
The solutions I’m aware of would be to put textures within the part and then find a different wood texture to apply. The other being unnecessary by exporting parts of the model based off of their color and merging it together.
I hope this makes sense.