(couldn’t find myself a post about this but it might already exist… I really can’t find it, at least not with my words.)
Ok, so 4 hours ago, @KonekoKitten posted a video on a certain star creator, which was banned for inappropriate chat messages.
Both are pretty sure that the star creator in question didn’t say anything wrong, and that those weren’t his messages. I doubt that he did that too.
When watching this video today, my thought was that TextService:FilterStringAsync()
would send the messages to Roblox moderation to handle them if needed.
But, I can’t actually confirm that. At least, I can’t find any data about it that say it is true or isn’t.
My fear is that a experience can just have a Players.PlayerAdded
connection on which it can try filtering an inappropriate text as if the player has said it.
I haven’t touched custom chats for some reasons, but mainly because I thought roblox moderation could not see what someone typed in a custom chat. I thought only the original chat would work, I guess not.
This would actually be decently bad. That would mean that any game can say that a player has said something inappropriate when they actually haven’t.
I don’t want to fearmonger anybody here, if such thing is true, it’s just a question of not joining suspicious / weird games.
The Star Creator does claim that there was an exploiter in-game a bit before he left the game, if this is a problem with exploiters being able to ban someone from the client, or if that was just some backdoor in-game, we can’t tell, but certainly something is wrong.
If you know any if that is the case or not, please send it over. :/
If you have a game with a custom chat that someone got banned for their messages, that info is really valuable.
Yes, I am asking because of this situation which was something that worries in some ways, and also because I wanna know it because I wanna make a custom chat soon anyhow, so that info is valuable no matter what.