So we are testing in a live game and and some players have VERY high ping, I myself have seen some very high pings to where we have our remotes lagging quite badly.
We see ping numbers upwards of 500 and sometimes over 3k. This not all players, but enough to where we are beginning to wonder if some sort of error or issue with our code or remotes clogging up the networking, if thats a thing that can cause high ping.
I guess my question is, is the ping number we see on the dev console solely determined by the ping between server and client, or is it measured in a way that takes into account response time based on the server-client networking? Or is it affected by remotes?
The cause of the high ping in your games is the player’s connection to the game, and has nothing to do with remotes. Ping measures how strong a player’s connection is to their internet network.
It is also important to note that you did not see this happening with all players, so this means it is an issue on the client’s side and has nothing to do with scripts or bugs.
Yes, but what i mean is server average ping, not the individuals players ping. My question is related to how the Server Avg. Ping is determined. When there are multiple people playing the game, this number does not reflect my personal ping.
I cant find any documentation on it, but i believe that Server Avg. Ping is the time its taking for networking to reach from client to server and back, perhaps this number will get higher based on the servers ability to keep up with the networking load.