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Hi there, it’s my first post here, not sure if this is the right place.
At a distance, you can see ceiling tiles through my walls, but up close, you cannot. Between the ceiling tile and the outside, theres a .7 stud thick interior wall and .4 stud thick exterior wall. Do you know how I can stop them being visible? Pictures below.
Far away:
![image](//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/4X/e/a/d/eadad37ee9397a4dc0d25529d2c909ae0dd8f10c.png)
Up close:
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Turn your graphics quality up that should fix it
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Thanks - just tried that. It seems to have mitigated the issue to an extent, but it still happens, just at a slightly further distance than before. Anything else I coud try?
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This could also be because you have so many parts
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I currently have ~6000 parts and ~3000 unions, and I’m basically using the least parts possible. I take it that the only way to solve that is to reduce partcount then?
Yeah most likely try changing the lighting
What lighting settings do you recommend trying?
The time of day and the brightness
That doesn’t seem to have helped, but I have found one thing - if I remove the texture from the ceiling tiles, it’s no longer seen through the block. Does that help with anything more, or am I truly out of options?
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I am pretty sure you are out of options not really sure