How do you add the camera lookvector so when flying your able to go up and down relative to the humanoid moving direction I been stuck on this for hours missing around with the camera cframes

https://i.gyazo.com/6fb40b0e8e632213dc4b52b895848849.mp4

```
if Check then
local BG = Instance.new("BodyGyro",HRP)
BG.Name = "FlightRotation"
BG.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
BG.P = 100000
local BV = Instance.new("BodyVelocity",HRP)
BV.Name = "FlightPower"
BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
BV.Velocity = Vector3.new(0,0,0)
Hum.WalkSpeed = 10
Hum.PlatformStand = true
Hum.AutoRotate = false
HRP.Velocity = Vector3.new(0,0,0)
HRP.RotVelocity = Vector3.new(0,0,0)
Hum:ChangeState(Enum.HumanoidStateType.Freefall)
while true do
wait()
local CamAngle = Cam.CoordinateFrame:VectorToWorldSpace(Vector3.new(0,0,-1))
BG.CFrame = CFrame.new(Vector3.new(0,0,0),CamAngle)
BV.Velocity = Hum.MoveDirection * 50
end
```

Please do not ask people to write entire scripts or design entire systems for you. If you canâ€™t answer the three questions above, you should probably pick a different category.