so im making a script that clones the sky inside the script and puts it in the Lighting and then once the value is 0 it will delete the sky inside the lighting
this is the script so far
while true do
if game.ServerStorage.Value2.Value == 10 then
script.Sky.Parent = game.Lighting
end
if game.ServerStorage.Value2.Value == 0 then
game.Lighting.Sky:Destroy()
end
wait(1)
end
1 Like
local storage = game:GetService("ServerStorage")
local value2 = storage:WaitForChild("Value2")
local sky = script:WaitForChild("Sky")
value2.Changed:Connect(function(newVal)
if newVal == 10 then
sky.Parent = game.Lighting
elseif newVal == 0 then
sky:Destroy()
end
end)
Also “ServerStorage” can only be accessed by server scripts, in case you didn’t know.
3 Likes
omg thank you so much! this helps a lot!