Can someone explain me how to detect memory leaks using LuaHeap and Snapshots?

I know there is such thing as LuaHeap in roblox’s memory, and you can press Create Snapshot button to get current running scripts and stuff like tables and how much memory they take, my question is, how am i supposed to read that? i tried soo hardly to understand this, but only thing that i know is that when i use my custom destroy function, size of script that executes it all decrease to 0, other than that…

Still thx for explaining me this strange tool