Can someone explain to me how camera manipulation works?

Can someone explain to me how camera manipulation works?


I want to manipulate the players camera by changing its position so the player can have an intro to certain areas in a game.

I also want to be able to reset the players camera position back to focusing on the player.

I want to finally be able to create immersive cut scenes for the player to look at.

1 Like

The easiest way to do this is simply with parts on the client.

local Camera = workspace.CurrentCamera
local Part = workspace.CameraPart --your part

Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = Part.CFrame

Then as for moving it for cutscenes, you would simply tween your part, however you have to CFrame the camera to the part in a fast loop in order for it to follow, that should be it.

To return the camera to the player’s character is as easy as setting its CameraType to Enum.CameraType.Custom.


how would I make a character bobble effect?

How would I make a specific players camera only change?

Using remote events, remote:FireClient(player) then the camera code on the OnClient

1 Like
local RunService = game:GetService("RunService")
local playerModel = script.Parent
local humanoid = playerModel:WaitForChild("Humanoid")
local function updateBobbleEffect()
	local now = tick()
	if humanoid.MoveDirection.Magnitude > 0 then -- Are we walking?
		local velocity = humanoid.RootPart.Velocity
		local bobble_X = math.cos(now * 9) / 5
		local bobble_Y = math.abs(math.sin(now * 12)) / 5
		local bobble =,bobble_Y,0) * math.min(1, velocity.Magnitude / humanoid.WalkSpeed)
		humanoid.CameraOffset = humanoid.CameraOffset:lerp(bobble,.25)
		-- Scale down the CameraOffset so that it shifts back to its regular position.
		humanoid.CameraOffset = humanoid.CameraOffset * 0.75
-- Update the effect on every single frame.

Its literally written on the dev hub. As for ur other question, localscript changes replicates only 2 client.

This script that is written on the dev hub, do you understand it?

I have another question if you do

More or less, yes, wts ur question?

The reason I don’t like to stick to the devhub and don’t always look at them is because I don’t feel like their giving me much info, but when I talk to people on the devforum, they can easily help me.

I don’t understand the parts from local now = tick() to the else. Can you explain to me how that works?

B ricey explains it well in this yt video.

1 Like