Can Someone Explain What Some of This Codes Mean in This Script?

So I’m a new developer and I was looking at some free models. I found this flying carpet giver and I wanted to learn what some of the scripts mean in this script. Now this may take awhile but can someone please explain what this script means? I have tried to rewrite the script to help me get a better understanding but I still can’t get a grip on it. I have also looked up some of the codes I especially don’t understand, but it is too hard to find a simple answer. If you don’t feel like spending time on this that’s fine, I would appreciate it if someone would give some tips and tricks to get better at scripting. I did start 3 days ago so don’t expect a lot out of me and I did watch the whole Alvin Blox YouTube tutorial and a little bit of the dev kings too. Thank you for your time and the script I don’t understand is below this message.


function getPlayer(humanoid)
local players = game.Players:children()
for i = 1, #players do
if players[i].Character.Humanoid == humanoid then return players[i] end
end
return nil
end

function onTouch(part)

local human = part.Parent:findFirstChild(“Humanoid”)
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human)

if (player == nil) then return end

local clone = game:GetService(“InsertService”):LoadAsset(225921000):GetChildren()[1]
clone.Handle.Anchored = false
clone.Parent = player.Backpack

wait(2)
debounce = false
end
end

script.Parent.Touched:connect(onTouch)```

Whenever the part gets touched, it will check if it is a player and give them a tool. The tool would be a Rainbow Magic Carpet.

To be in more detail,

this function will get the player from the humanoid by checking each player to see if the humanoid matches.

this right here, is as it says a debounce, which is used to set a delay between touches on the part.

this function gets the player through the getPlayer function and gives them a tool.

[quote=“XxPlasmaxX123, post:1, topic:1588356”]
local clone = game:GetService(“InsertService”):LoadAsset(225921000)
this line inserts the tool into the game

this part of the line is needed because it inserts a model with the tool inside.

this makes it so the part isn’t anchored and the tool will work properly. (need this for some tools, not all).

Lastly, this connects the OnTouch function to a touched connection which makes it run when the part is touched.

1 Like

Thank you so much that helps a lot