Can someone give me a light upon sound's RollOffModes

So, I undestand that the roll off modes changes how the sounds attenuates related to the distance between the sound origin and the listener, what Im not sure is how exactly they attenuate.

Roblox Dev Hub does not provide detailed info, i would like to see something like the attenuation function or a graphic. I tried putting sounds playing in the workspace and tried to “feel” how they change but I couldnt perceive anything interesting or detailed enough.

Related thread, not sure if it’ll help.

the links there are offline so it doesnt :c