Hello, since 5 months ive tried to find ways to create a realistic planekit. But im not really good at physics as im 15yo and im not experienced in complicated physics.
So if someone is good at physics and can help me make it, feel free to contact me!
Here is one of the plane its going to be used on :
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How I would approach something like this:
Have a central part, this root part will be the base of your model. All parts of the plane will be welded to this part.
You apply forces to this part that allow the entire plane to fly.
The construction of the plane is just for aesthetics and doesn’t have any mass. This way the physics are kept simple and won’t produce unexpected results.
For the flying you would need an equation that describes the amount of lift your plane produces in function of the speed of your plane. This lift will be an upward force that is applied to the root part, to combat gravity. This equation will be different for every type of plane (you might find them on the web, or create them yourself).
You would also need a way of tilting your plane. I suggest trying to make a simple (static) cube which you can rotate/roll around using your keyboard/mouse. Once you have this working it should be pretty easy to apply it to your plane.
Good luck with your project.
Feel free to ask more questions.
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