Can someone help me with my weapon using raycasthitboxV4 melee kit?

so, I’ve made my weapon using “raycasthitboxv4” melee kit and I also wanted to make it work with the leaderboard script.
I’ve tried adding creator value and tested it. the leaderboard did not work with this weapon, but other weapon like classic sword works. I tried many way to solve it but still it did not work. please help me.
(I’m bad at English so please forgive me) (the melee script is a normal script, not a localscript) (there are also no error in the output view)

here the script:

wait(0.1)
local plr = script.Parent.Parent.Parent
local char = plr.Character
local idle = char.Humanoid:LoadAnimation(script.Animations.Idle)
local equipped = false
local attacking = false
local RaycastHitbox = require(game.ServerScriptService.RaycastHitboxV4)
local Hitbox = RaycastHitbox.new(script.Parent.Weapon)
Hitbox.Visualizer = false
durability = 20
local attack1 = char.Humanoid:LoadAnimation(script.Animations.Attack1)
local broken = false
Hitbox.OnHit:Connect(function(hit, humanoid)
	if humanoid.Parent ~= char and humanoid.Parent.Humanity.Value == false then
		script.Parent.Weapon.Hit:Play()
		local damage = 50




		local Speed = 100
		local Force = 100

		local TotalForce = Force

		local KnockBack = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso"))

		local Player = game.Players:GetPlayerFromCharacter(hit.Parent)

		KnockBack.MaxForce = Vector3.new(TotalForce,TotalForce,TotalForce)
		KnockBack.Velocity = plr.Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * Speed -- based on the direction YOUR character is facing.
		game.Debris:AddItem(KnockBack,0.1)

		humanoid:TakeDamage(damage)
		if Player then
			local Tagged = Instance.new("ObjectValue")
			Tagged.Name = "creator"
			Tagged.Value = Player
			Tagged.Parent = hit.Parent.Humanoid
			game.Debris:AddItem(Tagged, 2)
		end
		if durability == 0 then
			Hitbox:HitStop()
			script.Parent.Weapon.Transparency = 1
			script.Parent.Weapon.B:Play()
			script.Parent.Weapon.ParticleEmitter:Emit(50)
			game.ReplicatedStorage.EditGUI:FireClient(plr,"text","Your bat broke.")
			broken = true
			idle:Stop()
			attack1:Stop()
			wait(2)
			script.Parent:Destroy()
		end
		durability = durability - 1
	end
end)

script.Parent.Equipped:Connect(function()
	if not plr.Character.Actions.Stunned.Value == true and not broken then
		idle:Play()
		equipped = true
	end
end)


script.Parent.Unequipped:Connect(function()
	idle:Stop()
	equipped = false
end)
script.Parent.Activated:Connect(function()
	if not attacking and equipped and not plr.Character.Actions.Stunned.Value == true and durability >= 0 then

		attack1:Play()
		attacking = true
		script.Parent.Weapon.Prepare:Play()
		wait(0.16)
		Hitbox:HitStart()
		script.Parent.Weapon.Swing:Play()
		script.Parent.Weapon.Trail.Enabled = true
		wait(0.4)
		Hitbox:HitStop() 
		script.Parent.Weapon.Trail.Enabled = false
		wait(1)
		attacking = false
		wait(0.4)

	end
end)
plr.Character.Actions.Stunned.Changed:Connect(function()
	plr.Character.Humanoid:UnequipTools()
end)