Can someone please name all the differences between studio testing and live game testing?

Other than the latency/ping stuff.

studio testing doesnt lag when you have high graphics

Anything else minitoon2? Minitoon2?

You can use Different data stores.

local DATASTORE_NAME = "Production"

if RunService:IsStudio() then
	DATASTORE_NAME = "Testingv1.1
end

EDIT In my opinion, live testing is significantly better if you have friends who can join you. The biggest difference, for me, is that other players often do things you’d never expect—like getting stuck in the most ridiculous places or finding out you missed setting CanCollide on one random wall. Stuff happens! Having real players actively trying to break your game is incredibly helpful and can uncover issues you’d probably never notice on your own.

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