YouCanNeverSeeTheSun (1).rbxl (61.2 KB)
local lookVector = -camera.CFrame.LookVector
lookVector = Vector3.new(lookVector.X, 0, lookVector.Z)
lookVector = (CFrame.new(part.Position, part.Position + lookVector) * CFrame.Angles(math.sin(math.rad(math.round(handle.Position.X.Scale*100))), 0, 0)).LookVector
Thanks!
azqjanna
(azqjanna)
January 22, 2025, 12:23am
#2
Can’t really simplify this without knowing what it’s supposed to do.
local lookVector = -camera.CFrame.LookVector
lookVector = Vector3.new(lookVector.X, 0, lookVector.Z)
lookVector = (
CFrame.new(
part.Position,
part.Position + lookVector) *
CFrame.Angles(
math.sin(
math.rad(
math.round(handle.Position.X.Scale * 100))),
0,
0)
).LookVector
Here’s a start:
local lookVector = -camera.CFrame.LookVector
lookVector = (CFrame.new(Vector3.new(0,0,0), Vector3.new(lookVector.X, 0, lookVector.Z)) * CFrame.Angles(math.sin(math.rad(math.round(handle.Position.X.Scale*100))), 0, 0)).LookVector
What it’s supposed to do:
The sun is supposed to always follow the player’s camera, but behind. So in theory the player can never see shadows. But if the player looks up, it would be night time, so that’s why there’s a slider for the sun height
local height = math.sin(math.rad(math.round((1-handle.Position.Y.Scale)*100)))
local lookVector = -camera.CFrame.LookVector
lookVector = (CFrame.new( Vector3.new(0,0,0), Vector3.new(lookVector.X, 0, lookVector.Z) ) * CFrame.Angles(height, 0, 0)).LookVector
Any good way to simplify the following?
CFrame.new(Vector3.new(0,0,0), Vector3.new(lookVector.X, 0, lookVector.Z))
Thanks!