Can someone tell how each of this video is possible to do?

Cloth sims: There used to be an article by @EgoMoose on the old wiki but it got lost in the switch of URLs. You can find a PDF here still: https://drive.google.com/file/d/0B8NceKcllVYrXzhlaDFWdHp5YTg/view

Gun impacts: pretty basic raycasting. Putting a texture at the hit point rotated toward the camera or the normal.

Deformable snow: might use an early test of the cage mesh deformer but there are other ways. Ask the guy that made it :slight_smile:

Advanced AI: “when gun shot, play cower animation”

Any more details on any of these probably deserve their own post.

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