So i was browsing youtube and found these videos and i wanted to ask how this is possible:
Cloth sims: There used to be an article by @EgoMoose on the old wiki but it got lost in the switch of URLs. You can find a PDF here still: https://drive.google.com/file/d/0B8NceKcllVYrXzhlaDFWdHp5YTg/view
Gun impacts: pretty basic raycasting. Putting a texture at the hit point rotated toward the camera or the normal.
Deformable snow: might use an early test of the cage mesh deformer but there are other ways. Ask the guy that made it
Advanced AI: “when gun shot, play cower animation”
Any more details on any of these probably deserve their own post.
just a question since I don’t know much about animation, but would using bones make cloth simulations easier to make?
thanks as for the advanced ai can you explain more about it?
aslo i cant ask the guy about the deforamble snow since idk who he is
Dunno much about bones, but that kinda just looks like a container for a few CFrames so not on its own.
If you want to get in contact with the person who made the deformable snow, try these:
His email is oth@havingastroke.party
Or you can contact him on Twitter @odysseytohome
Or contact him on Roblox:
https://www.roblox.com/users/2390852752/profile
@pnlmon_oth
OR you can read his post on the deformable snow and reply to him there:
Which part?
The water animation I’m not sure. You could scroll through some textures on a BillboardGui to make the animation, or use particles.
The bullet holes you just create a part and place it where the bullet hit.
You can check which material you hit to differentiate.
Cloth simulation: the cloth is using the mesh deformation feature, physics is handled by roblox
The gun: raycast + particle
Deformable snow: mesh deformation
Advanced AI: yeah pretty much like what @nicemike40 said