Can someone with experience making cars tell me what are the settings for how many degrees the wheel should turn?

Players have reported that the handling of the cars in my game feels too stiff and a bit buggy.

I need to know like by how much angles should the wheels steer and at what rotational speed.

45°-65° probably as thats what i do for my cars

alright I’ll keep that in mind… hmm thanks.

Should the wheels turn really fast or slowly

depends on the game if youre making game that lets you buy cars using in-game cash then expensive cars should have fast turn speed and cheap cars have slow turn speed

Some Googling suggests 65° as a maximum limit, so @Creeperman16487 seems on-target with his suggestion.

I think a better way to look at this would be the relationship of the vehicle’s turning circle to the size of your roads/tracks. The ideal balance would allow a vehicle to comfortably complete turns at or below the intended speeds for those turns and to lose control at higher-than-intended speeds. Unfortunately, determining what feels best doesn’t have a straight answer and will require playtesting.

If you’re building a city map with lots of tight turns and narrow driveways, you’ll need a tighter turning circle to allow the player to comfortably navigate their vehicles, but this will by necessity put a cap on your top speeds.

Ultimately, though, and especially if you map is relatively large with shallow turns, you’ll probably want to shoot for as wide a turning circle as you can afford. A too-wide circle can be compensated for by slowing down, whereas a too-tight circle can never be controlled, especially with digital input schemes like keyboard controls. You can combat this by lerping input magnitudes over a short period of time, more or less simulating the analog input of a steering wheel, but the vehicle will likely still feel “squirrel-y.”