Can somone explain this? ragdoll stuff

when i pressure the enemy with knockback very hard is making torso motor6d weird,
btw colition is pre made, i follow a tutorial, and i fix some stuff and here the video and script

local module = {}

local dick = game.ServerStorage.MainStorage.ItemsToClone.Socket
local ragdol_data = require(script.Ragdoll_data)


function module:destroyjoints(char: Model)
	local root = char:FindFirstChild("HumanoidRootPart")
	root.Massless = false
	for _, v in pairs(char:GetDescendants()) do
		if v.Name == "attachment_Join" or v.Name == "ragdollconstraint" then v:Destroy() end

		if not v:IsA("BasePart") or v:FindFirstAncestorOfClass("Accessory") or v.Name == "Torso" or v.Name == "Neck" then continue end
	end
end

function module:enablemotor6(char: Model, bool: boolean?)
	for _, v in pairs(char:GetDescendants()) do
		if v.Name == "Handle" or v.Name == "RootJoint" or v.Name == "Neck" then continue end
		if v:IsA("Motor6D") then 
			v.Enabled = bool 
		end
		if v:IsA("BasePart") then 
			v.CollisionGroup = if bool then 
				"character" 
				else 
				"Ragdoll"
		end
	end
end
function module:enablejoints(char: Model)
	local root = char:FindFirstChild("HumanoidRootPart")
	
	for _, v in pairs(char:GetChildren()) do
		if not v:IsA("BasePart") or v:FindFirstChildOfClass("Accessory") or v.Name == "Handle" or v.Name == "Torso" or v.Name == "HumanoidRootPart" then
			continue
		end
		if not ragdol_data[v.Name] then continue end
		
		local a0: Attachment, a1: Attachment = Instance.new("Attachment"), Instance.new("Attachment")
		local copy = dick:Clone()
		copy.Name = "ragdollconstraint"
		
		a0.Name = "attachment_Join"
		a0.Parent = v
		a0.CFrame = ragdol_data[v.Name].CFrame[2]
		
		a1.Name = "attachment_Join"
		a1.Parent = root
		a1.CFrame = ragdol_data[v.Name].CFrame[1]
		
		copy.Attachment0 = a0
		copy.Attachment1 = a1
		copy.Parent = v
		
		v.Massless = true
		
	end
end
function module:coito(char: Model, bool)
	for _, v in pairs(char:GetChildren()) do
		if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
			v.CanCollide = not bool
			v.DICKBALLS.CanCollide = bool
		end
	end
end

function module:enableragdoll(character: Model, duration: number?)
	local player = game.Players:GetPlayerFromCharacter(character)
	local hum = character:FindFirstChildOfClass("Humanoid")
	local root = character:FindFirstChild("HumanoidRootPart")
	if not root then return end
	
	module:enablemotor6(character, false)
	module:enablejoints(character)
	module:coito(character, true)
	
	if player then
		game.ReplicatedStorage.Combat.Ragdoll_Client:FireClient(player)
	else
		root:SetNetworkOwner(nil)
		root.Massless = true
		hum.AutoRotate = false
		hum.PlatformStand = true
	end
	
	--duration sooner
end

function module:unragdoll(character: Model, getupstate: number?)
	local player = game.Players:GetPlayerFromCharacter(character)
	local hum = character:FindFirstChildOfClass("Humanoid")
	local root = character:FindFirstChild("HumanoidRootPart")
	if not root then return end	
	
	if player then
		game.ReplicatedStorage.Combat.UnRagdoll_Client:FireClient(player)
	else
		root:SetNetworkOwner(character)
		root.Massless = false
		hum.RootPart.CFrame = CFrame.new(root.Position)
		if hum:GetState() == Enum.HumanoidStateType.Dead then return end
		hum.PlatformStand = false
		hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
		hum:ChangeState(Enum.HumanoidStateType.GettingUp)
	end

	module:destroyjoints(character)
	module:enablemotor6(character, true)
	module:coito(character, false)

	hum.AutoRotate = true
end

return module

There seems to be a lot of error messages in in the outliner. Have you considered looking there first?

there no errors, they just id permision errors