I’m not sure if this is a big bug but if it is a small bug i’m gonna feel stupid
anyways, this dash script I configured allowed me to spam animations but not spam the dashing.
local UIS = game:GetService("UserInputService")
local char = script.Parent
local plr = game.Players.LocalPlayer
local tool = plr.Backpack.Sword
local slideAnim = Instance.new("Animation")
slideAnim.AnimationId = "rbxassetid://10887657808" -- Enter your AnimtionID
local v4 = plr.PlayerGui:WaitForChild("Main").IsDashing.Value
local keybind = Enum.KeyCode.Q -- between the key for ability
local canslide = true
--= events
UIS.InputBegan:Connect(function(input,gameprocessed)
if gameprocessed then return end
if tool:IsDescendantOf(char) then
if input.KeyCode == keybind and canslide == true then
canslide = false
local playAnim = char.Humanoid:LoadAnimation(slideAnim)
playAnim:Play()
local slide = Instance.new("BodyVelocity")
slide.MaxForce = Vector3.new(1,0,1) * 30000
slide.Velocity = char.HumanoidRootPart.CFrame.lookVector * 45
slide.Parent = char.HumanoidRootPart
for count = 1, 8 do
wait(0.1)
slide.Velocity*= 0.7
end
playAnim:Stop()
slide:Destroy()
wait(2.5)
canslide = true
end
end
end)