I’ve been wanting to make a more complex weather system recently, and I was thinking of using TweenService to control the transitions of weather and time of day. However in doing this, it’ll be calling TweenService every 0.1 of a second.
The Question: Would spamming TweenService Transitions every 0.1 of a second cause major performance loss?
Weather is often complex, so I assume you’ll have many parts to resemble clouds and rain. The amount of parts alone would likely create performance issues so my guess would be probably.