Can spamming TweenService cause great performance loss?

Hi all!

I’ve been wanting to make a more complex weather system recently, and I was thinking of using TweenService to control the transitions of weather and time of day. However in doing this, it’ll be calling TweenService every 0.1 of a second.

The Question: Would spamming TweenService Transitions every 0.1 of a second cause major performance loss?

Weather is often complex, so I assume you’ll have many parts to resemble clouds and rain. The amount of parts alone would likely create performance issues so my guess would be probably.

It doesn’t for me, so you will be just fine. I just pinged Heartbeat a lot and compared results.

Here is how I tested. Just look in the output and see how satisfying it is lol
TweenTest.rbxl (30.2 KB)

1 Like