hi, I have a question, I want to make a gun and make an animation where it can play on tools but I can’t, is there any way? Is there a way to make an animation and Idle and Action?
Yes there is an option to in the animation editor.
Yes you can. You can either set it using a script by adjusting the .Priority of the animation track (Enum.AnimationPriority), or you can adjust it directly within the animation editor.
Here’s where it is:
but i want the animation to be a Idle-Action combined becouse i want it to work with Tools and to stay until the tool is unquiped, is there any way?
Yes there is. You need to create a script and use the .Equipped() and .Unequipped() events. Whenever you equip, play the animation, and when you unequip simply use the :Stop() function on the AnimationTrack.
yes, that i arleady made but the problem is i want the animation’s Priority to Idle, but if i make that the tool will be like this:
Why would you want to make it to idle?
if it is to idle, the animation will stay the same until it is Stoped
No but why set it to idle if you only want it to be displayed while a tool is equipped?
oh, i not need to put it idle, but how can i repair that arm what goes up?
Uh, well are you using an animation to put the arm up?
yes, but i don’t want to put it up, it is put Automatly
Oh, I think you’re disabling the limb in the animation. Make sure to enable the limb and animate it in the way you want.