So I noticed that Roblox Studio has a Material Manager with PBR textures to choose from (and you can also add your own)
I was wondering - if I were to put PBR textures (which include normals, roughness, base color, etc.) on a 3D model in Roblox Studio through Material Manager, would I be able to upload it as a UGC Accessory if I were in the UGC program?