Basically I just want to have a bunch of data saved for a bunch of different places in my parent experience so they can join specified places, but I want to be able to lock some of the places or hide certain stuff etc, but I don’t want this to be exploitable obviously. Is it safe for me to put the data in replicated storage, Or will exploiters possibly be able to change the information in here?
Inside of the
ReplicatedStorage, the Client can read everything that is placed inside of it, but not change it. They can change it for themselves, but not for other players or the server.
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