As a Roblox developer, it is currently too hard to properly load animations with out having to play them, as Preload/PreloadAsync do not work
Normally, if i want to properly load an animation so its ready to be played, i would have to have a separate humanoid model hidden in the map somewhere, that is then constantly playing an animation, so its preloaded and ready for use. But if i do not do this, and i play the animation for the first time, the animation will not play straight away, due to the animation not being preloaded.
I suggest having a function for the AnimationTrack class that preloads the animation, something like;
AnimationTrack:PreloadAnimation()
If Roblox is able to address this issue, it would improve my development experience because i wont have to play an animation in order to load it properly.