Players in my fanbase discovered that one of the sounds in-game changed and started playing loud inappropriate sounds; fortunately the game was in a closed testing enviroment and so not many users were affected.
After the asset was fixed by changing it, I’ve alerted the fanbase to report the uploader of the audio asset using the Report Abuse, because imagine what would happen if the game wasn’t in a closed testing enviroment and hundreds or even thousands of players heard this audio?
What terrifies me the most is that this audio was updated, not by exploiters in-game changing the asset (which shouldn’t work because of FilteringEnabled) but the audio itself on the web changed. When you play it on the web, the normal audio plays it, but when you play it in-game, a whole uncensored song begins playing and this abruptly disturbed the audience; This never happened before until now and it’s scary!
What if exploiters begin to target your game and begin doing this to many of the sound assets in your game? Does ROBLOX just blame you for not monitoring the asset daily and punish you outright? Do I have to monitor all of the sounds that I use in game instanteously now? How do you even check if the audio is updatable before using them in-game? I’m scared.