Can you send TweenInfo as an argument via remote event?


Basically title. I’ve tried sending a table with the tween info in it, however it’s quite inefficient.

Yeah, you can do that.
You can also send the arguments and then construct the TweenInfo with the arguments.

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So if I do

local TS = game:GetService('TweenService'):Create(instance, tweeninfo, properties)

and send that via RemoteEvent to the client, that would work?

That’s sending the entire tween, not just the TweenInfo.

I wouldn’t recommend doing that. If you have to send everything to the client then I’d do something like:

local TInfo =, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)

RemoteEvent:FireClient(Player, Instance, TInfo, Properties)

RemoteEvent.OnClientEvent:Connect(function(Instance, TInfo, Properties)
    local Tween = TweenService:Create(Instance, TInfo, Properties)

note that this is really exploitable so I would like watch that out if you’re doing it from server :smiley:


Yeah, I wouldn’t recommend doing this either way, but if it must be done then you could do it like this.

I would 100% not recommend doing this the other way around and telling the server what/where to tween.

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Oh no, I wanted to do it from the server to the client so there isn’t any lag.

How would this be exploitable when you are sending something to the client?!

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