Can you use Roblox's builtin Navmesh for custom Pathfinding?

Hi there, I am currently making custom pathfinding and implemented A* in a grid based System.

For usage in more openworld or bigger games, is there any way to use the navmesh that Roblox uses it for its own Pathfinding so I don’t have to make my own navmesh system?

I dont think so. Roblox doesn’t let devs access internals of their systems unless there is direct API access.

Short answer: no
Long answer: no, that’s not possible

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