Can you use semi transparent meshparts in UGCs?

Hello! I’m currently trying to get into the ugc community and I was wondering this was a possibility within the world of UGC. If you know the answer, I’d greatly appreciate it if you’d let me know!

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Never seen that but using blender u could adjust vertices. But the transparency is not there for ugc.

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what exactly do you mean adjust the vertices?

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Like the glitch of having inverted negatives that makes the object transparent. Have u tried that game by roblox staff using high graphic and spaceship. It has a helmet which might make u understand.

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I recall seeing a semi transparent UGC item once, but I can’t find it now. There is also this hat by Roblox:

https://www.roblox.com/catalog/321570270/Neon-Transparent-Bowler

so I assume it’s allowed. Accessories support basically all Instances (even scripts!) and properties, so I assume Roblox has created some rules around what UGC creators can and can’t do.

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Might due to semi transparent texture

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Can you use a semi transparent texture? Also I know about inverted normals. I use them all the time. What I was really wondering about was semi transparent UGCs. Sorry for being unclear everyone.

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The transparency is from the transparency of the MeshPart/BasePart (BasePart for SpecialMeshs).

I loaded it into studio:


(Notice the transparency property of the BasePart the SpecialMesh is in)

I’m pretty sure if the BasePart/MeshPart isn’t transparent transparent textures don’t show properly:

image
(0.05 transparency, completely transparent)

image
(0 transparency, completely opaque)

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Wow this is really helpful! Tysm!

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If you use a SurfaceAppearance inside a MeshPart, with an alpha texture, then set the SurfaceAppearance to “Transparency”, it fixes transparency issues, and also draws proper shadows! But I’m not sure if UGC allows SurfaceAppearance.

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You can’t use surface appearances on UGCs :frowning:

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Wrong. Only blocks are supported. If it was scripts exploiters would start using it to ruin games

I believe he meant accessories in general not UGCs

BloxxyDev is correct, I meant accessories and continued to say

Accessories are basically just formatted models. They support basically all instances, but Roblox limits what UGC creators can put in them. A few older Roblox hats have scripts in them.

Note that scripts are server sided so this

is basically incorrect. Maybe try using words to imply uncertainty before saying things based completely on speculation.

Edit:

I’m pretty certain UGC creators are fairly limited in what they can put in their items. I very much doubt Roblox lets them put scripts in.

Again, in my original post I was just pointing out accessories are very flexible, and in the case of UGC the main limitations are only what Roblox allows creators to do.

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Oh my bad. I thought that you said you could submit any accessory with any type of instances, but If this was true then yes they can. They can simply insert a server script that destroys the whole scripts and games. So

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