'Cancel' shouldn't exit studio upon request into a place

As a Roblox developer, it is impossible for ‘Cancel’ to not close studio upon clicking it to stop a request from going into a place.

I have to face the following:

  • Opening studio and entering a place.
  • Takes time and instead, I click cancel.
  • Doing so, it’ll close the studio that ‘Cancel’ was clicked on.

Currently, it’s bothersome for my development time to be wasted once I click on ‘Cancel’ to cancel my request to go into a place that I was going to do work in, allowing the button to close the UX and not studio would be helpful on my end so I wouldn’t have to open up studio again:

If Roblox is able to address this issue, it’ll improve my development workflow so that I wouldn’t have studio close automatically, and instead, go to another place to save time.

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