local frequency = 0.1 --delay between spawning clones
local killtime = 1 --how long to keep clones alive
local char = Player.Character or Player.CharacterAdded:Wait()
while wait(frequency) do
spawn(function()
Player.Character.Archivable = true
local myClone = Player.Character:Clone()
Player.Character.Archivable = false
--ancor the parts so they dont move
for _,des in ipairs(myClone:GetDescendants()) do
if des:IsA("BasePart") then
des.Anchored = true
des.CanCollide = false
end
end
myClone.Parent = workspace
delay(killtime,function()
myClone:Destroy()
end)
end)
end