What do you want to achieve?
So I want my character to be non collidable. He will not fall through the floor, since he is constrained by a weld- not the issue here though.
What is the issue?
All of my characters parts have cancollide disabled, and i have extensively checked that all parts have cancollide off. I found out that apparently the torso keeps enabling cancollide by itself, even though the box stayed unticked.
What solutions have you tried so far?
I have searched devforum for this exact problem to no avail, nobody else has the same problem I have i guess. am i missing something? was there an update? or am i doing things wrong?
All body parts and welded parts are cancollide = false and massless = true.
local PhysicsService = game:GetService("PhysicsService")
PhysicsService:RegisterCollisionGroup("BodyParts")
PhysicsService:CollisionGroupSetCollidable("Default", "BodyParts", false)
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(character)
for _, v in pairs(character:GetChildren()) do
local hum = character:FindFirstChildWhichIsA("Humanoid")
if hum:GetLimb(v) ~= Enum.Limb.Unknown then
v.CollisionGroup = "BodyParts"
end
end
end)
end)
yes cancollide is off, the torso still stays. all parts are cancollide = false. its the torso, cause when i delete it the rig falls through the floor, but not if i do the HRP or any limbs.
I also just found out that apparently if i put any part in the dummy model and name it “torso” then it will achieve the same issue as well as change to a smooth-edge beveled block mesh