I have created a hole in the wall using parts. As I went to test this out, my character just slides through the part. I have made sure the parts CanCollide is set to true and anchored is set to true as well. Not to sure what else I should do to fix this?
I also discovered that when I crouch, it blocks me from going through. Any suggestions or help for me would be great.
The Folder is were I stored the parts which were the walls, inside the part I created a model for the wall with the hole in it. Then I placed those wall parts inside that model.
Sorry its been a while. Bit busy with some other stuff, I might show you my coding for the crawling as I heard it might be the coding that’s causing the issue. I have been using @GnomeCode awesome Teddy series for help on my new project.
Its a LocalScript stored in StarterCharacterScripts:
I think it’s HumanoidRootPart when you crouch make you blocks while on animation.
And you can go through hole while walking without animation is playing.
I believe is it HumanoidRootPart can make you block and you can’t enter the hole while animation is playing.
Try making HumanoidRootPart uncollide if I’m not wrong.
I also suggest close a hole little bit so you can’t go through when your walking when animation is not playing.