Alright so basically yesterday I set up physics doors using hinge constraint in which I use the player’s physics to push the door so I setup this in a testing environment before putting it on the real game everything was working fine with the testing environment but when I put that on the real game my player could go past the doors and it’s a really annoying issue so this is the video clip of the ingame
Nevermind I added this script seems like the script I needed to solve my problem
local PlayerService = game:GetService("Players")
local PhysicsService = game:GetService("PhysicsService")
PlayerService.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(Character)
for _, objects in ipairs(Character:GetChildren()) do
if objects:IsA("BasePart") then
PhysicsService:SetPartCollisionGroup(objects, "Player")
end
end
end)
end)```