When a character gets ragdolled cancollide turn true on all the characters parts and can not be set to false during the ragdoll time. In the ragdoll script it says nothing about turning cancollide to true on any of the characters parts, can anyone help me with this?
That always happens when a player dies, and I don’t think there’s a real way around it.
Ive made other games where cancollide is still at false when ragdolling
Maybe loop through all Parts, and connect them with NoCollisionConstraints and store them under a table, and toggle them all at once when ragdolling?
every frame the humanoid sets the body parts to can collide. you need to use collision groups to avoid this
Thank you, fixed it by changing some collisiongroups.
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