CanCollide turn on when i test the game

i have anime character models in my game and when i set the CanCollide to false in the game is changing back to true. please help.

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If your model contains a humanoid, certain parts will automatically reset their Collision propert. It is a default humanoid function.

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so how do i disable it? because if i remove the hum its remove is clothes

game:GetService("RunService"):BindToRenderStep("NonCollision",Enum.RenderPriority.Last.Value+5,function()
for _,v in pairs(script.Parent:GetDescendants()) do 
 if v:IsA("BasePart") then v.CanCollide = false end
end
end)

Please put this in a script inside the character model.