Making a command that spawns pipebombs based on h ow many you put in. It will not work for the life of me
I don’t get errors in console because roblox dosen’t put anything in the console any more. Probably a bug
wait(1)
local Admins = {"Finger_Slinger","crolaa"}
local function GetPlayerByName(PlayerName)
local ReturnPlayer
for i,v in next, game:service"Players":GetPlayers() do
if v.Name:lower():sub(1,#PlayerName):match(PlayerName:lower()) then
ReturnPlayer = v
end
end
return ReturnPlayer
end
local function GiveStand(Player,StandID)
if not Player then return end
for _ = 1, StandID do
wait()
local pipebomb = game.ReplicatedStorage.PipeBomb:Clone()
pipebomb.Parent = Player.Character
pipebomb.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,0,0)
end
end
game:service"Players".PlayerAdded:connect(function(player)
local TradeDebounce = false
player.Chatted:connect(function(msg)
local Orig = msg
local Words = {}
local prefix = "/"
if not msg:lower():sub(1,1):match(prefix:lower()) then return end
local msg = msg:sub(2,#Orig)
for word in string.gmatch(msg,"%S+") do
table.insert(Words,word)
end
if Words[1] == "bubger" and Words[2] and Words[3] then
if tonumber(Words[3]) and GetPlayerByName(Words[2]) then
for i,v in next, Admins do
if v == player.Name then
local Target = GetPlayerByName(Words[2])
local SID = tonumber(Words[3])
GiveStand(Target,SID)
end
end
end
end
end)
end)
To check if its a command find the prefix at the start of the message
function Chatted(Message)
local Prefix = "/"
local HaxPrefix = Message:lower():sub(1,1):match(Prefix:lower()) == Prefix -- Returns boolean value
if HaxPrefix then
-- The message is a command
end
end
Next we need to detect if the message is actually a command, and dosnt just have the prefix.
local Commands = {
-- Make sure all command names are lower case
["command"] = function(Player,Args)
-- Run the command
end,
}
function Chatted(Message)
local Prefix = "/"
local HaxPrefix = Message:lower():sub(1,1):match(Prefix:lower()) == Prefix -- Returns boolean value
if HaxPrefix then
local Args = Message:lower():sub(2,#Message):split(" ")
if Commands[Args[1]:lower()] then
Commands[Args[1]:lower()](game.Players.LocalPlayer)
end
end
end
Now we just need to add the arguments!
local Commands = {
-- Make sure all command names are lower case
["command"] = function(Player,Args)
-- Run the command
end,
}
function Chatted(Message)
local Prefix = "/"
local HaxPrefix = Message:lower():sub(1,1):match(Prefix:lower()) == Prefix -- Returns boolean value
if HaxPrefix then
local Args = Message:lower():sub(2,#Message):split(" ")
if Commands[Args[1]:lower()] then
local CommandArgs = {}
for I,Arg in pairs(Args) do
if I > 1 then
table.insert(CommandArgs, Arg)
end
end
Commands[Args[1]:lower()](game.Players.LocalPlayer, CommandArgs)
end
end
end
Done!
Now you just need to add the commands!
Example command
["kill"] = function(Player,Args)
local ToKill = game.Players:FindFirstChild(Args[1])
if ToKill then
local Humanoid = ToKill.Character.Humanoid
Humanoid.Health = 0
end
end