Hi all! I hope the title isn’t misleading, but I could not find a fitting title. I have created a weld between a part and my torso, however I need the CanCollide to equal false but because of the weld, the part in which I am welding also needs to be unanchored but obviously this makes the part nil. I was wondering if I could get some advice on how to navigate this. I’ll leave my script below
Server Script
elseif Event == "CreateZone" then
local Zone = workspace.Zone
local Character = Player.Character or Player.CharacterAdded:Wait()
local NewZone = Zone:Clone()
NewZone.Parent = Character
local Weld = Instance.new("WeldConstraint")
Weld.Parent = Character
Weld.Part0 = NewZone
Weld.Part1 = Character.HumanoidRootPart
NewZone.Position = Character.HumanoidRootPart.Position
end
Any help is appreciated.