So i was doing a inventory system and when the player trigger the input I, it will open the menu bar. However the first time i test isnt working. So I began debugging and they were no results in input I and O. How will I fix this?
I and O are not functional within studio, in game you will be able to listen to these keys however.
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Can you include like a code or video? I couldn’t understand.
If you’re doing this
UserInputService.InputBegan:Connect(function(k, gp)
if gp == true then return end
end)
You cannot use the I and O keys here because they’re reserved by two Context actions in the Camera module, you should look into ContextActionService to learn how to override Camera context actions, without removing them outright
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Thanks, I’ll take a look in it