I have both a testing build and a main build of my game No-Scope Arcade. Whenever I develop my experience, I always do it to the testing build. When I’m ready to drop it, I publish it to the main game, which is what is linked.
I noticed that updates were published to the testing build, but not the main build. This has become an immediate issue because huge bugs exist that I cannot fix for the main branch.
Expected Behavior
I expect that when I use the Publish As feature, it works as intended.
Actual Behavior
Despite Roblox saying the publish is successful, it is not. I have shut down ALL servers many times, and the update is not live.
Workaround
My “workaround” is to open my test build publicly for a temporary amount of time. This workaround is very weak and does not help my game’s numbers at all.
Issue Area: Engine Issue Type: Other Impact: Very High Frequency: Constantly Date First Experienced: 2022-11-02 19:11:00 (-05:00)
This also impacted me a few days back. After going through multiple studio restarts and attempts to publish, I simply waited a few hours and tried again and it worked.
I can also report other instability with the publishing system over the last few days. I tried to publish a place to a group last week and it published a copy of an unrelated place from my profile and the game I was trying to publish.
A day later I cannot publish updates, nor can I revert place versions. This has caused a broken update to remain, causing my player count to go from maintaining thousands to barely holding on to a couple hundred!
This issue is completely ruining my game and is affecting my studio financially.
Hi @iGottic, I’m sorry that you are facing these issues! We are actively investigating this issue right now. Can I check if you are able to publish the updates to the game now or are you still encountering this issue?