very confused on what this is, never had this issue before with data stores…
Save Function
local function Save(Player, OnShutdown)
local Key = KeyPrefix .. tostring(Player.UserId)
local Success, Error
local Data = GetData(Player)
if not Data then return end;
--- Repeat ---
repeat
if not OnShutdown then WaitForRequestBudget(Enum.DataStoreRequestType.UpdateAsync) end
Success, Error = pcall(function()
DataStore:UpdateAsync(Key, function(PreviousData)
return Data
end)
end)
until Success
--- Error --
if not Success then
warn("Failed to save data" .. tostring(Error))
return false
end
return true
end
*** Data Template ***
return {
--- Direct Data ---
Reputation = 0,
Money = 0,
Inventory = {
Removable = {},
Nonremovable = {}
},
Moves = {
Removable = {},
Nonremovable = {}
},
Multipliers = {
Speed = 1,
Agility = 1,
Damage = 1,
DamageReduction = 1,
},
--- Internal Data ---
LastJoin = os.time(),
PlayTime = 0,
ClientSettings = {
Keybinds = {
Console = {
Combat = {
Moves = {
["1"] = Enum.KeyCode.ButtonR1,
["2"] = Enum.KeyCode.ButtonR2,
["3"] = Enum.KeyCode.ButtonL1,
["4"] = Enum.KeyCode.ButtonL2,
},
Basic = {
["M1"] = Enum.KeyCode.ButtonB,
["M2"] = Enum.KeyCode.ButtonR3,
["Block"] = Enum.KeyCode.ButtonX,
["Sprint"] = Enum.KeyCode.ButtonL3,
["Dash"] = Enum.KeyCode.ButtonY,
["SwapMoveset"] = Enum.KeyCode.DPadDown
},
},
GUI = {
["MainSettings"] = Enum.KeyCode.DPadRight,
["Map"] = Enum.KeyCode.DPadUp,
["Interact"] = Enum.KeyCode.DPadLeft
}
},
Computer = {
Combat = {
Moves = {
["1"] = Enum.KeyCode.One,
["2"] = Enum.KeyCode.Two,
["3"] = Enum.KeyCode.Three,
["4"] = Enum.KeyCode.Four,
},
Basic = {
["M1"] = Enum.UserInputType.MouseButton1,
["M2"] = Enum.UserInputType.MouseButton2,
["Block"] = Enum.KeyCode.F,
["Sprint"] = Enum.KeyCode.LeftControl,
["Dash"] = Enum.KeyCode.Q,
},
},
GUI = {
["MainSettings"] = Enum.KeyCode.P,
["Map"] = Enum.KeyCode.M,
["Interact"] = Enum.KeyCode.E
}
},
},
Misc = {
Autorun = true,
Autouse = true,
LowQuality = false,
NoTexture = false,
NoVFX = false,
Music = true,
Sounds = true,
}
},
--- Moderation Data ---
BanData = {
false, -- Is Banned?
"", -- Reason
"" -- Admin
},
--- Gamepass Data ---
Gamepasses = {
}
}