What do you want to achieve? I am trying to teleport multiple players and scatter them across multiple parts.
What is the issue? Everything goes well until I get to teleporting, and the game does not do anything else. There isn’t anything in the dev console, so I don’t know what went wrong.
What solutions have you tried so far? I tried putting in .Position for each teleport part, but that does not work either.
Below is the current code I have:
for i, player in pairs(plrs) do
if player then
local name = player.Name
local character = game.Workspace:WaitForChild(name)
if character then
-- Teleport them
local root = character:FindFirstChild("HumanoidRootPart")
root.Position = availableSpawnPoints[1].Position -- the part I suspect is the problem
table.remove(availableSpawnPoints,1)
The availableSpawnPoints is a list of the parts that are available. Can you send the rest of the script? (the stuff above what you sent and the rest of it)
-- Define Variables
local replicatedStorage = game:GetService("ReplicatedStorage")
local serverStorage = game:GetService("ServerStorage")
local mapsFolder = serverStorage:WaitForChild("Maps")
local Status = replicatedStorage:WaitForChild("Status")
local gameLength = 120
local reward = 1
-- Game loop
while true do
Status.Value = "Waiting for players"
repeat wait(1) until game.Players.NumPlayers >= 2
Status.Value = "A new game is starting..."
wait(15)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player) -- Add each player into the table
end
end
wait(2)
local availableMaps = mapsFolder:GetChildren()
local chosenMap = availableMaps[math.random(1,#availableMaps)]
Status.Value = chosenMap.Name.." Map Chosen"
local clonedMap = chosenMap:Clone()
clonedMap.Parent = workspace
-- Teleport players to the chosen map
local SpawnPoints = clonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("SpawnPoints not found")
end
local availableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs(plrs) do
if player then
local name = player.Name
local character = game.Workspace:WaitForChild(name)
if character then
-- Teleport them
local root = character:FindFirstChild("HumanoidRootPart")
root.CFrame = CFrame.new(availableSpawnPoints[1].Position)
table.remove(availableSpawnPoints,1)
-- Give out swords
local Sword = serverStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player
else
-- There is no character
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get ready to play!"
wait(2)
for i = gameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
local name = player.Name
local character = game.Workspace:WaitForChild(name)
if not character then
-- Left the game
else
if character:FindFirstChild("GameTag") then
-- They are still alive
print(player.Name.." is still in the game")
else
-- They are dead
table.remove(plrs,x)
print(player.Name.." has been removed")
end
end
else
table.remove(plrs,x)
print(player.Name.." has been removed")
end
end
Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left! Try to stay alive!"
if #plrs == 1 then
-- Last person standing
Status.Value = plrs[1].Name.." has won!"
plrs[1].leaderstats.Wins.Value = plrs[1].leaderstats.Wins.Value + reward
break
elseif #plrs == 0 then
Status.Value = "Nobody won..."
break
elseif i == 0 then
Status.Value = "Time's up! Nobody won!"
break
end
wait(1)
end
print("End of game")
for i, player in pairs(game.Players:GetPlayers()) do
local name = player.Name
local character = game.Workspace:WaitForChild(name)
if not character then
-- Ignore them
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
clonedMap:Destroy()
Status.Value = "Game over!"
wait(2)
end